Cinema 4D Vray Material
Bronze and Silver Material In Vray. D model was made by Akbar Arabian. Final result preview. Step 1. Make sure you are using Vray as your render engine. Once you learn the technique, you can do it in other render engines as well. Open Material editor. VRay. Mtl to one of the free sample slots. Name it as you wish. I chose Aged Metal. Step 2. Change the Diffuse Color to black. The reflection of the color depends to the type of the metal that we are creating. If you want an old copper color, then choose a brownish color, or if you want a silver metal then light gray could be a good choice. Because it is an old metal material, we need to decrease its shininess by reducing Refl glossiness to 0. Make sure Fresnel reflections is turn on, and change Fresnel IOR to 1. Note that if it was a polished metal, we could use 2. Fresnel IOR. Step 3. One of the characteristics of an aged metal is that the inner parts are darker than the outer parts. Acer D100 Gps Map. We will use VRay. Dirt map to create this effect. Setting up the right VRay. CGP Forum. Cinesamples Voxos Epic Virtual Choir Kontakt Lightwave 3D help with Paolo Zambrini setup ShotPut Pro 5 for Windows ToleratedCinematics Blockbuster. Cinema 4D Vray Material' title='Cinema 4D Vray Material' />VRay. Chaos Group and VRay. With support and quick service, were your 1 source for VRay products and VRay Training CoursesDirt is little tricky and sometimes needs to take several render test to find the best values. Here I am going to use another way to find the best parameters for my model. Instead of applying VRay. Dirt to reflection color, I am going to apply it to Diffuse map. So temporarily change Reflect color to black. Canceling reflection will help to have faster render test. Changing Oil Manual Atv Yamaha Fender. Apply VRay. Dirt map to Diffuse map slot. Step 4. In VRay. Dirt Parameters, Change occluded color to red and unoccluded color to green. Make a render test. Now you can clearly see the effect of VRay. Dirt map. Step 5. Reduce radius to 1. Render again. Now red color is mostly in inner parts. You can try different values according to your model. Step 6. Change occluded color to black and unoccluded color to your metal color. In my case I change to copper color. Increase subdivs to 1. Step 7. Lets go back to VRay. Mtl and replace VRay. Dirt from Diffuse slot to Reflect slot. Step 8. There is one more thing that you can do to increase darkness in inner areas. Right click on the Reflect map slot and choose Copy. We are going to copy this map inside VRay. Dirt map itself. Step 9. Go to VRay. Dirt map parameters. At the bottom, find unoccluded color map slot. Right click and choose Paste. Render again. Step 1. This is nested VRay. Wii Common Key. Dirt map. You can continue to get darker effect. In the below photo, I compared a 2times nested VRay. Dirt with a 4 times nested VRay. D Models CG Persia.